Great War at Sea: Russo-Japanese War (2e Playbook)

SKU: APL0703 $64.99
This game can only be shipped to the UK or EU as part of an order of $190 or more. Thanks, Olaf!

Please allow an extra four weeks for delivery.

Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian agents doing the same. Despite Japanese offers to negotiate, the Russian Tsar Nicholas II was set on war.

Nicholas hated the Japanese; as a young man, he had visited Japan. Drunk one night, he urinated in a Shinto temple. The Japanese policeman who found him watering the ancestors beat the prince savagely. Nicholas escaped with his life, but with his dignity sorely affronted. Now was his chance for vengeance. It would be, his Finance Minister Sergei Witte assured him, “a short, victorious war.”

Russo-Japanese War covers the naval side of the Russo-Japanese War, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China. There are 50 scenarios, including the climactic Battle of Tsushima.

The Russian fleet is a mixed bag of modern battleships and ancient ironclads better suited for a museum. The Pacific Fleet that begins the game in the Far East has modern ships stationed at Port Arthur and a cruiser squadron in Vladivostok. Between them lies Korea, occupied by Japan. The Russian strategic situation is difficult.

The Japanese have a better fleet; though not as large, their armored cruisers outclass their Russian counterparts and their torpedo boats are more numerous and more effective. They are also better-led after the death of the Russian Admiral Makarov.

Russo-Japanese War includes:
• One 34x22-inch operational map
• 210 playing pieces
• 45 scenarios
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